Hello, I'm Jacinta Vu! I am a Senior 3D Environment Artist. I have a strong foundation in hand-painted textures and stylized PBR. I have been in the industry for 9+ years, where I’ve worked with a variety of team sizes, from small indie development teams to AA studios.
I create utilizing all parts of the Environment Art process. Greybox, worldbuilding, set dressing, shader creation, foliage, and modular kits are all skillsets I have developed over my time in the industry. I've built numerous worlds and levels from the ground up, and I am constantly in pursuit of working with amazing teams and delivering an enchanting world for players to explore.
While I'm not working on my art, you can find me either baking, traveling or playing Genshin Impact constantly.
• Collaborating with Art Director and Lead to create the style of environments which immerse players
• Model, Sculpt and Retopologize foliage, vegetation, and modular architecture kits
• Built levels from the ground up, bringing them from grey box to final look dev and polish
• Shader iteration in conjunction with Tech Art
• Texture assets in a mix of handpainted and PBR style
• Set-dress interior and exterior levels and implemented collision in Unreal
• Experimented with different implementations and 3D styles to best create the world of Puffpals: Island Skies
• Textured assets in a stylized PBR aesthetic to create a cute and plush atmosphere
• Improved 2D to 3D pipeline and communication across teams
• Created both hard surface and organic environment assets
• Pitched different 3D pipelines for gameplay features in Unity
• Collaborated across teams to create content that is inviting and exciting to players
• Modeled, Sculpted and Retopologized foliage, vegetation, and modular architecture kits
• Textured assets in a mix of handpainted and PBR style
• Ownership over multiple levels in various biomes
• Recreated and Expanded upon the Netflix IP, The Dragon Prince, with intricate world-building and set-dressing
• Built levels from the ground up, bringing them from grey box to final look dev and polish
• Integrated trim sheets and tilables into our modular kit workflow for polycount and gameplay needs
• Collaborated with Design team to create diverse levels that immerse players in The Dragon Prince world
• Worked with Tech Artists to implement shaders and tools for Unreal Engine
• Worked closely with concept team to translate concepts to 3D art style
• Handpainted assets to style match the concept
• Optimized assets for restrictive console
• Created and Set-dressed all levels in Unity for Starbos Cawfee
• Concepted models based on existing characters from DOTA
• Communicated with the 3D Art team to model and texture game-ready characters ready for rigging and animation
• Handpainted numerous 3D farming assets for a set
• Concepted and modeled game-ready, low-poly assets
• Handpainted assets in grayscale for gradient mapping
• Textured clothes utilizing PBR workflow
• Optimized and implemented assets for a VR experience
Post-Production, VFX, & Animation for clients using Maya, NukeX, Houdini and Adobe After Effects.